Inspired by games like factori and ShapezIO, SequencIO is an engineering puzzle game where you design solutions to a problem instead of working out a correct answer. Each level contains a set of initial sequences and a set of output sequences that need to produced. This leaves the puzzling challenge of creating a sequence manipulation circuit up to you! Circuits are built up of actions, which follow common stack operations used in programming like pop, push, reverse, and more!

The SequencIO Manual

  • Click an output node (Red) and then an input node (Blue) to connect them.
  • Output and input nodes can only have one connection. 
  • Click on a connected input node to remove the connection. 
  • Click on an action to move it, and right click whilst moving to rotate.
  • Click on the tab at the bottom of the screen to open the toolbox. 
  • Drag actions from the toolbox and place them into the workspace. 
  • Actions can be deleted by dragging them over the red cross on the left of the toolbox.
  • Actions will only receive shapes if its outputs are connected and empty (Inputs and output buffer their sequences). 
  • You can speed up time by clicking on the "Fast Forward" button in the top-right.

Background music - "Library_2" by sabrina_tvband, used with permission.

Join the Discord for updates and to post suggestions: https://discord.gg/aKhPSACH
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorsgykwi
GenrePuzzle, Simulation
Made withConstruct
Tags2D, Brain Training, Casual, Minimalist, Mouse only, programming
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Comments

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This is a wonderfully polished game. It's easy to understand and has a good amount of complexity. It feels right at home as a Zachtronics-esque game. The UI is super clean, I didn't experience any bugs, and the music fits the game very well. My only note is that the names push and pop aren't super intuitive. I woulda named them merge and split personally. Only on level 7 currently, but really enjoying it. Great job!

Thanks Vykri! This game was heavily inspired by Zachtronics so I'm glad it gives the right feel. You're probably right about the names, I agree that push doesn't fit very well. The idea for this game came from a visualisation showing how the different list operations in Python work using shapes, so I didn't give much thought to the names and just copied the visualisation. I'm looking to release an updated version sometime next month so I'd love to hear any other feedback you have.